Recent Posts
SeC Gaming
the Lounge
New Lounge Topic
New Gaming Topic
Due to Bots, Database and Security issues, weve temporarily moved to www.speakeasyclinic.net

You are not connected. Please login or register

Irrational Games(Bioshock) Closing

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Irrational Games(Bioshock) Closing on 2014-02-18, 19:58

Ken Levine wrote:When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.

Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?

Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.

I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

What’s next?

In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.

When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.

Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.

We will do our best to update an FAQ in this space as questions come in.

-Ken Levine
@iglevine

*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com

http://www.irrationalgames.com/


Those employees better be getting some damn good severance packages because it's a little fucked up to lose your job after creating an extremely successful game.


_________________
I wish I had spent more of my youth popping sick-ass ninety-day wheelies.

You in fact feel flowing and you truthfully desire to speak. I know the final obsession you wish for to do is remain at the clinic or at residence you want to get out and speak.  Like a Star @ heaven - Giles12
View user profile
damn, I kinda figured something would happen like that though, before Infinite came out GameSpot did an interview with Levine and he said after finishing Infinite he thought about being done for good or at least for awhile.

I remember when Bioshock 2 came out there was another rather long 1 hour interview with the entire staff who made the game but mostly Levine talking, and he basically said that he/they didn't even want to make Bioshock 2 because the story was already good enough in Bioshock 1,blah blah blah, but that 2K forced them to make a sequel that wasn't even needed.

View user profile
Chewy wrote:


Those employees better be getting some damn good severance packages because it's a little fucked up to lose your job after creating an extremely successful game.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

I am sure they will all get hired somewhere

View user profile
menacinglemon wrote:
Chewy wrote:


Those employees better be getting some damn good severance packages because it's a little fucked up to lose your job after creating an extremely successful game.

Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*

I am sure they will all get hired somewhere

Yeah I'm sure they will but it still sucks having to switch jobs and probably move.


_________________
I wish I had spent more of my youth popping sick-ass ninety-day wheelies.

You in fact feel flowing and you truthfully desire to speak. I know the final obsession you wish for to do is remain at the clinic or at residence you want to get out and speak.  Like a Star @ heaven - Giles12
View user profile
That is also true. But at least he is allowing them access to the workplace still to build portfolios and get ready for transitioning and some financial help too... I would be upset but happy that you get a lot more help then others get.

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum